Immersive Design & Human Experience

Immersive Design & Human Experience

Immersive Design & Human Experience

CSULB Immersive Design Research Lab · Researcher · 2026–Present

Ongoing research into how designed environments shape attention, perception, and human experience.

Research in Context

Designing beyond the screen

Most of my work in UX has focused on digital interfaces: screens, systems, and the behaviors that happen within them.

Joining the Immersive Design Research Lab has given me an opportunity to think about experience at a different scale.

IDRL explores the relationship between technology, space, and human experience, using both high- and low-tech environments as places for design research. The lab brings together design, psychology, technology, architecture, behavioral science, and other disciplines to investigate how people interact with the environments around them.

This work connects closely to the questions that have shaped my research interests: What do people notice? What shapes how they experience a space? And how can design influence what happens next?

The Questions

What happens when the environment becomes the interface?

My work in IDRL is helping me think beyond traditional screen-based interaction and how people interact with their surroundings.

This raises questions around:

Attention
What draws people in, and what causes them to look, listen, move, or engage?
Perception
How does the design of a space influence what people notice and how they interpret an experience?
Interaction
How can movement, sound, physical space, and technology become part of an interaction?
Human experience
What makes an environment feel engaging, curious, calming, collaborative, or meaningful?

The Project

!! Research in progress !!


I'm currently contributing to my first project with IDRL, so the work is still developing.


The project is part of IDRL's broader approach to active design research, where making and research happen alongside one another rather than as separate stages. The lab describes these environments as spaces that can both stimulate and read human behavior, creating opportunities to study learning and response in real-world simulations.


Current Stage:

Research → Exploration → Making → Testing → Iteration

Early Observations

Research changes when the medium changes.


I'm still developing the findings from this project, but the process has already started changing how I think about interaction.

􀀺

Interaction isn't always something that happens on a screen. Movement, physical space, sound, proximity, and atmosphere can all become part of an interaction.

􀀼

Designing an experience also means designing the conditions around it.

What someone notices or does is shaped not only by the interface, but by everything surrounding it.

􀀾

Research and making don't always have to happen in separate phases.

In immersive environments, building something can become a way of asking a research question.

These are early observations rather than final findings, and I'll continue refining them as the project develops.

Ongoing

This project is currently in progress.

As the research develops, I'll continue adding documentation, experiments, observations, and findings here.

Purpose-driven at heart, I build products part of something greater ✩₊˚.⋆☾⋆⁺₊✧